Discuss the Adventure
Time as he grows old teaches many lessons. - Aeschylus
Use your mind, but stay close to the light, and it will lengthen its glow, right through your life. - Lao Tzu
Below are some sample review questions for the story, HieroglyphicHorseplay:
KNOWLEDGE 1) What are hieroglyphics?
COMPREHENSION 2) Why were scribe students very careful about their work?
APPLICATION 3) Write your name in hieroglyphics.
ANALYSIS 4) How does the Egyptian idea of the afterlife differ
from some modern points of view on the subject? SYNTHESIS 5) Create a new ending to this story.
EVALUATION 6) Was the life of a scribe the kind of life you would want for yourself? Why or why not?
Sit down and think about what you want the students to know about the information you are covering. Carefully write your stories in order to reflect those objectives.
Section Five:
OK, So How Do I Begin?
Always do what you are afraid to do. - Ralph Waldo Emerson
Thus, in the beginning the world was so made that certain signs come before certain events. - Cicero
As educators, we simply don't have the time to read through pages and pages of information on how to organize and arrange activities to best meet the needs of our students. In this section you will find the easy to follow, step-by-step, process used when creating your own choose your own adventures.
The Process:
STEP 1: Write down a list of terms, concepts, and skills that you have been discussing in class. Keep the list fairly short, 10 items or less, at first.
Example:
Topic: Egypt
Terms: Hieroglyphics, Deity, New Kingdom, Papyrus, Pharaoh, Scribe
Concepts: Social Pyramid, Afterlife
Skills: Decoding Hieroglyphics
STEP 2: Brainstorm. Think of a situation or a historical setting in which your story could take place. Look through books, magazines, or newspapers for ideas.
Example:
The New Kingdom period in ancient Egypt. (Between 1570 and 1085 B.C.)
STEP 3: Create a main character for your story. The character should fit into the situation, or setting you have created. Don't make your main character an astrophysicist living in the early Stone Age. The character should also be someone that everyone in your classroom can relate to.
Example: a young Egyptian scribe
STEP 4: Think of some everyday people, places, and things that this person would encounter. Brainstorm again. Write ideas down.
Example:
Pyramids, farmers, papyrus reeds, the Nile River, crocodiles, scribe school, scribe teacher, other scribes, boats, ducks, writing, priests, etc.
STEP 5: Now write an introduction to your story. Introduce the main character to the students. (Hint: To make the students feel more involved with the character, refer to the main character as "you".) Describe the setting of the story. Be colorful in your descriptions. This will immerse the students in the story's surroundings. Finally, finish the introduction with a choice that the students need to make in order to continue the story.
Example:
You are a scribe living in the fertile blacklands of Egypt during the New Kingdom period. The year is 1272 B.C. You step out onto the terrace of your magnificent home and breath in the warm evening air. As you gaze into the setting sun, or Amon as he is known, you feel a sense of pride at the fact that you have graduated from scribe school and that you are now a wealthy servant of pharaoh. "Well, not everyone can claim to work for a god-king. ", you chuckle to yourself. Suddenly, you awaken with a jerk. As you wipe the drool off your writing board, you realize to your disappointment that you are still in scribe school, learning to be a scribe. You look up to see your school master working with another student. A student sitting near you passes you a piece of papyrus with some writing on it.
Do you?
A) Accept the note
B) Ignore it and keep working
STEP 6: Use a flowchart to keep track of the story as you write it. It is easy to get carried away when writing a story like this, so in the beginning, keep it simple! After each section of story you write, give the students a choice to consider. Be careful, a story like this has the potential to become never-ending! Know when to end a story's path.
Example:
STEP 7: Create a list of questions at the end of your story to evaluate the success of your story as a tool for learning.
Example:
KNOWLEDGE 1) What are hieroglyphics?
COMPREHENSION 2) Why were scribe students very careful about their work?
APPLICATION 3) Write your name in hieroglyphics.
ANALYSIS 4) How does the Egyptian idea of the afterlife differ from some modern points of view on the subject?
SYNTHESIS 5) Create a new ending to this story.
EVALUATION 6) Was the life of a scribe the kind of life you would want for yourself? Why or why not?
STEP 8: Read the story to your students. Have them vote on which direction to take the story, by a show of hands. Side with the majority vote. If the story ends sooner than expected, go back and make a different decision. You'll find this to be a rewarding experience for both teachers and students!
STEP 9: Have the students write stories of their own based on the content and curriculum of your class. They can follow the same easy steps that you will use.
VARIATIONS:
A) When you feel comfortable writing this type of story, try adding 3 or 4 choices.
B) Have the students translate or decode something in order to continue the story. For example, the story above contains a hieroglyphic decoder that can be photocopied and distributed to each student. In the story, the character comes across a message written in ancient hieroglyphics. The message can be written on the chalk board, placed on an overhead projector, or scanned onto a computer hard-drive. The students then are asked to complete the translation in order to receive the next set of choices. If you write a story about Paris, the students could be required to translate French street signs in order to continue the adventure.
C) At certain points in your story you could include battle scenes. If the student wishes to engage in battle, flip a coin to determine the outcome. Write a winning scenario for winning the toss, or a losing scenario for losing the toss.
Relax! Have fun. Stories like these will take some time at first, but you will find that they are rewarding for both teacher and student alike, and well worth the effort.
Section Six:
Teaching Your Students To Write Their Own
Adventures
The eggs teach the hen how to hatch. - Kweli tribe (Africa)
Time is so forever that life has many instances when you can say "Once upon a time" thousands of times in one life. - J. California Cooper
Section Seven:
What About A Grade?
Our species needs, and deserves, a citizenry with minds wide awake and a basic understanding of how the world works. - Carl Sagan
Not everything that can be counted counts, and not everything that counts can be counted. - Albert Einstein
copyright Jay D'Ambrosio 1998
CHOOSE YOUR OWN ADVENTURE RUBRIC
Name:
Period:
Subject:
Circle the number that reflects the students score. 1=Lowest 10=Highest
Did the student focus on the terms and concepts necessary?
1 2 3 4 5 6 7 8 9 10
Did the student include an adequate number of story choices?
1 2 3 4 5 6 7 8 9 10
Was the story coherent? Did it flow together?
1 2 3 4 5 6 7 8 9 10
* Bonus - additions such as translating languages in order to reveal story clues, coin tosses to determine outcome of decisions, pictures, etc.
1 2 3 4 5
Works Cited
Cheilik, Michael, HarperCollins College Outline: Ancient History, 2nd edition (Harper Perennial) 1991
Morris, Desmond and Peter Marsh, Tribes (Gibbs Smith) 1988
Hunter, Erica, First Civilizations (Facts on File) 1994
Der Manuelian, Peter, Hieroglyphs from A to Z (Scholastic Inc.) 1991
Haviland, William A., Cultural Anthropology, 6th Edition (Holt, Rinehart, and Winston, Inc.) 1990
Pearson, Anne, Eyewitness Books: Ancient Greece (Alfred A. Knopf) 1992
Rutland, Jonathan, See Inside: An Ancient Greek Town (Kingfisher Books, Ltd.) 1986
Deci, E.L. & Ryan, R.M. (1991). A Motivational Approach To Self: Integration in Personality. In R. Diensibier (Ed.). Nebraska Symposium on Motivation (237-288). Lincoln: University of Nebraska Press.
McCombs, B.L. (1991). Motivation and Lifelong Learning. Educational Psychologist, 26(2), 117-127
McCombs, B.L. (1993). Learner-Centered Psychological Principles for Enhancing Education: Applications in School Settings. In L.A. Penner, G.M. Batsche, H.M. Knoff, & D.L. Nelson (Eds.). The Challenges in Mathematics and Science Education: Psychology's Response (287-313). Washington, DC: American Psychological Association.
McCombs, B. L. (1994). Strategies for Assessing and Enhancing Motivation: Keys to Promoting Self-Regulated Learning and Performance. In H. F. O'Neil, Jr., & M. Drillings (Eds.). Motivation: Theory and Research (pp. 49-69). Hillsdale, NJ: Erlbaum.
"In Search of a Scope and Sequence for Social Studies.", Social Education, 53(6), October 1989, 376-385
copyright Jay D'Ambrosio 1998